![]() ![]() He causes problems at the Yawning Portal. Krentz: (pg 21) A human with an eye-shaped tattoo on his bald head. ![]() Southern Ward Hideout: (pg 86) This place is run by a duergar named Korgstrod Uxgulm, and is home to a broken mechanical beholder.Dock Ward Hideout: (pg 27) The Xanather Guild has a sewer hideout accessible through the cellar of a tavern called the Spouting Fish.I think that it might be helpful if you have all of the main info on each of them in one big chunk. The choice of villain determines an awful lot about this adventure, including what season it is and what effects the season has on the heroes. Winter: Manshoon (founder of the Zhentarim).Summer: The Cassalanters (devil-worshiping nobles).Pick a Villain: You, the DM, need to pick a villain. Investigating reveals that Neverember's spy is now dead and someone has the Stone of Golorr in their possession! Once the group settles in to their new home, a fireball goes off nearby.Volo rewards the group with a deed to a building!.The Zhentarim took him, thinking he was Neverember's son. Once the group investigates, they find out that he was kidnapped.Volo, author of Volo's Guide to Monsters, asks the group to find Floon Blagmaar, a friend who disappeared.Xanathar thinks that the Zhentarim stole it, but it was actually stolen by a rock gnome. The Xanathar had the stone, but it was stolen.The vault containing the treasure is guarded by a dragon.The location of the hoard is known only to the Stone of Golorr, an item that can alter memories.Lord Neverember embezzled money while he was ruling Waterdeep, but he wasn't able to extract the money before he was ousted.Synopsis: The synopsis in the book is great. The Xanathar (a beholder crime lord) and the Zhentarim (a criminal syndicate) are at odds. Short Version: 500,000 gold coins are hidden somewhere in Waterdeep. It's very handy, and you might want to check it out. That includes NPC dialogue! You just push a button and the group hears an actor deliver the boxed text. Syrinscape: Just so you are aware, Syrinscape has sound sets for this entire adventure. Waterdeep: Dungeon of the Mad Mage is a "companion" adventure, and it will bring these characters all the way to level 20. Levels: This adventure is for characters who are levels 1-5. Rats of Waterdeep - A low level adventure that would fit in Chapter 2.Waterdeep: City Encounters - This has a ton of mini-adventures set in Waterdeep.Unseen Waterdeep - A new villain you could use.Blue Alley - A low level adventure that you could fit into chapter 2.You can get free color versions of many of the maps right here.You can order the Waterdeep: Dragon Heist Dice right here. ![]()
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