![]() ![]() ![]() If you plan to make a pass at the other methods of victory, you'll want to master the technology tree and the diplomacy screen. Destroying an enemy city with a Ninja Catapult Army is right up there among the best feelings in gaming. Joining three units together at the touch of a button creates an army, which receives status upgrades as it wins victories. Each civ has unique fighting units, which helps keep the single-player mode entertaining even after a handful of wins. If you enjoy building vast armies and rolling over your neighbors, you'll find plenty of joy pursuing Domination victories in Civ Rev. There are four ways to win the game – Domination, Technology, Economic and Cultural – each adapted to different play styles. Despite that, there is serious strategy at play in Civ Rev. And the entire experience has been stripped of much of the complexity that may turn off some gamers – your population won't die of starvation, city management is more hands-off and there are fewer conditions for victory. Also, maps are preset and randomized, which means you have no control over how the land looks or how big the playfield is. Most can be finished in a couple hours, depending on difficulty settings (there are five), experience level and whether you are playing against computer or human opponents. First, Civilization Revolution games are typically much shorter than PC Civ games. But there are some important departures that merit mentioning. You could fill the Great Library at Alexandria with the differences between Civ Rev and its PC counterparts, so I won't detail them all here. There are a lot of touches like these in Civ Rev that reward you for staying in the game without forcing you to micromanage every stat and attribute. Egyptians, for example, will gain +1 movement for Rifleman once they reach the Industrial Era. There are 16 civilizations to choose from at the beginning of any match, and each have unique abilities and era bonuses, which are special attributes that kick in as the match unfolds over time. Pick-up-and-play seems to be the mantra Firaxis followed with Civ Rev. The result is a stripped-down turn-based strategy game that serves as both a great introduction to the genre for the uninitiated and a satisfying console experience for practiced PC players who want a (relatively) quick console fix.įrom Russia with love. Attention has been carefully paid to pacing, ease of use, and fun, and developer Firaxis has shied away from some of the heavy lifting required of PC Civ players. Rather, it is a ground-up rebuild of the basic Civ idea, crafted with consoles in mind. Play your cards right and you'll go from scratching at the dirt with sticks to launching rockets into space, usually after hours and hours of micromanagement But Civ Rev is not just a straight port of prior Civilization games. ![]() Moving up in the world results in the growth of cities, development of new technologies and often quite a bit of military maneuvering. The Civ titles are turn-based strategy games in which the player chooses a culture (say, the Aztecs) and starts out with a single tiny village, growing along the way in an attempt to reach world dominance. For those who've never played a Civilization, a brief introduction. Bringing a quality Civ experience from the office chair to the living room couch is a challenge worthy of series creator Sid Meier's attention, and his focus shows in the franchise's latest incarnation – Civilization Revolution. Consequently, the series has never translated all that well to consoles, where most gamers favor quick bursts of entertainment, as opposed to multi-day matches with hundreds of constantly shifting variables. ![]()
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